Studio part 1
Read an everyday object like a designer
- Choose one everyday object nearby.
- Write the user, task, context, helpful decision, and friction.
- End with one improvement you would choose first.
Practice sequence
- 1PurposeWhat is this object helping a person do?
- 2EvidenceWhich shape, label, position, or material helps?
- 3FrictionWhat might slow, confuse, or worry the user?
- 4DecisionWhat would you improve first, and why?